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DOTA 2 living history of the game

Dota has marked the lives of millions of players since its inception as Warcraft III mod and now Valve is fully ready to bring the phenomenon to a new level. Endless possibilities and great business model with which to enjoy the full and free play, those are the strengths of the new DOTA.

After 2 years of endless closed beta, the most important title of the history of Valve finally sees the light. What began as a mod for Warcraft 3 independent 10 years ago, now it aims to become one of the biggest phenomena that are remembered on the platform. Something that has practically already achieved even before final publication. Almost 4 million monthly unique users and more than 300,000 simultaneously connected daily Dota 2 have made, despite the popularity of League of Legends, e-Sport quintessential moment. And yet to be finished. And it is now, with all the content that has been added on a weekly customer of the game, when IceFrog and Valve, parents of the beast, have given approval for Dota 2 starts its final takeoff into what nobody is even capable of imagining. Are you ready to participate in the most demanding of time online battle?

As mentioned, Dota 2 is the direct sequel to Defense of the Ancients (which have been born over the years other clones like League of Legends, Heroes of Newerth or the recent Smite), the mod popular developed for Warcraft 3 by anonymous and unknown IceFrog (who never has seen yet publicly), hired by Valve to deal with the new project. Together they have been working since 2009 on a title that today not only respects the foundations of the original Dota but enhances, and also opens up a world of possibilities around eSports which so far only has been the surface. All also accompanied by a model of exemplary business, which players can enjoy free all game content fully accessing their possibilities playable without payments or subscriptions, leaving payment only for aesthetic customization and completely optional characters.

For you who are not accustomed to the genre of MOBA (acronym imposed by Riot), here is a summary of the fashionable formula compatible: two teams of 5 players each fight on a map, consisting of three main roads (top, mid and bottom) separated by areas of dense jungle, with the sole aim of destroying the enemy base, located at each end of the stage. Each player plays a hero, improving his skills and his team based on killing enemies, as if it were an RPG. In each of these 3 lines will appear periodically controlled by the CPU (creeps) that help us push towards the opponent's base units. Similarly, jungle areas are populated by neutral enemies that serve as an alternative for gold and experience via. In addition, each path is defended by three lethal towers to be destroyed in order to advance him, and therefore we aim to improve our hero enough to break through to the enemy base while avoiding the other team arrives to ours.

But where Dota 2 does not skimp, unlike its main competitor, it is time to incorporate this simple game concept endless mechanical complex, they end up becoming one of the most demanding and deep product of the moment. Dota 2 has a workforce of over 100 heroes, all unique and different, but not self-sufficient. Each of them can have one or more roles in the battlefield, but their sharing skills make him so powerful in certain situations as weak in others. Drow Ranger, for example, is a lethal ranged combat hero, but suffers whenever he faces an enemy melee, unlike Axe, deadly at short distances but weak against sorcerers. The cast of characters available today is the absence of some additions, traced to the first Dota, and that guarantees a swing and balance between them which has been working for nearly a decade. A crucial role in the potential of a hero is played items, whose properties also away, mostly flat mere increase in statistics. Most have unique skills, complemented by the hero himself, open a range of almost infinite possibilities. The same hero can be played in different ways depending on the characteristics of the objects we acquire as the game progresses. The clearest example of this is precisely the newly built Abaddon, one of the most versatile characters in the game. The namesake of Arthas in Dota 2 is capable of performing support tasks, tanking or carrier according to how we equip, and through this versatility, Dota 2 never offer two identical items such as dota 2 bets.

Buying items it is done from the shops there are distributed on the map. The game begins with a certain amount of money, and she bought some basic items that help us during the first skirmishes. Potions to heal or recover mana, tangos with those who get life from trees and some other object that enhances our statistics. From there, and as you kill enemies and creeps, we will be getting gold with which to buy new objects or evolve existing ones. By combining different objects in a hierarchical way, we can create others who share and improve the characteristics of legacy. The clearest example is the boots. Shortly after starting a game, most players buy some valued at 450 gold coins that allow us to move faster boots. But time, we can evolve those boots to another 5 different types: ones that help us regain life, others to do the same with manna, ones that increase our key statistics, other than to turn them temporarily increase the speed of the uses and some last that allow us to transport us to creeps allies or structures. Depending on the role you want to practice in the battlefield we were more interested one or the other, and this example is embodied in most objects that we acquire during the 30-90 minutes a game tends to last.

There are heroes of all kinds, some easier to use than others. From the 2 active and 2 passive skills Phantom Assassin, the more than 10 Invoker. Some rely more on the objects they carry, and the potential of others is based on the level of their skills. Although they are classified into three different categories (strength, agility and intelligence), that does not delimit the role that can develop in the game. There are resilient and enduring much amount of damage as Pudge, which are devastating their attacks as Lina, who are able to "carry" the reins at the end of the game if they play their trump cards well during the start of it as Spirit Breaker which can incapacitate the heroes rivals like Bane, who support their allies with cures and / or stuns as Omniknight, who have the ability to progress in the jungle from the beginning of the game as Lifestealer, which are hard to top for their elusive as Riki skills, or help push a line like Nature's Prophet. And each of them can do similar functions, but in different ways. And always effective when correctly combine their skills with another partner. It is possible that a character has a chance to stun an enemy, but not inflicting damage. However, being in a line hand in hand with a devastating hero, they can easily kill a rival. Ideal for inexperienced is start practicing with heroes that do not require many objects and active skills as Sven, Lich or Phantom Assassin, and as you gain experience start testing much more complex and versatile heroes like Meepo or Invoker.